Jahi-hurä Xluwuf (/ə˞ˈʤoʤ/ /huˈrɑ/ [dangerous] [demographic]) is a subtropical Small City located in the Ngelágemim Principality of the Pelala.
The name Jahi-hurä Xluwuf is derived from the Goblin language, as Jahi-hurä Xluwuf was founded by Tshilè, who was culturaly Gnoll.
Climate
Jahi-hurä Xluwuf has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cold 4°C (39°F). Jahi-hurä Xluwuf receives an average of 212 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Jahi-hurä Xluwuf covers an area of nearly 14 km2 (5 mi2), and an average elevation of 1310 m (4297 ft) above sea level.
Overview
Jahi-hurä Xluwuf was founded durring the early 15th century in winter of the year 1423, by Tshilè. The establishment of the new community went well, with no major obsticles durring construction.
Jahi-hurä Xluwuf was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Jahi-hurä Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Jahi-hurä Xluwuf is buildings are built arround a single broad paverstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Jahi-hurä Xluwuf's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Jahi-hurä Xluwuf has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Jahi-hurä Xluwuf long.
Civic Infrastructure
Jahi-hurä Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Jahi-hurä Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jahi-hurä Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jahi-hurä Xluwuf's parks.
Jahi-hurä Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jahi-hurä Xluwuf.
Jahi-hurä Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Jahi-hurä Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Jahi-hurä Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jahi-hurä Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jahi-hurä Xluwuf's public wards, blessings, and other arcane systems.
Jahi-hurä Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Jahi-hurä Xluwuf's grid is powered by an arcane means.
Jahi-hurä Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jahi-hurä Xluwuf's natural decorations nor waterways.
Jahi-hurä Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Jahi-hurä Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Jahi-hurä Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Jahi-hurä Xluwuf's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Jahi-hurä Xluwuf most nights are accompanied by colorful ribbons of light in the sky.
The Bonewrought Willow near Jahi-hurä Xluwuf are known to be quite timid.
Jahi-hurä Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Chronomancy energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 6
Farmers: 9
Farm Laborer: 22
Hunters: 12
Milk Maids: 7
Ranchers: 4
Ranch Hands: 9
Shepherds: 8
Farmland: 13456 m2
Cattle and Similar Creatures: 834
Poultry: 10017
Swine: 667
Sheep: 33
Goats: 6
Horses, Mounts, and Beasts of Burden: 333
Craftsmen
Arms and Toolmakers: 6
Blacksmiths: 7
Bookbinders: 4
Buckle-makers: 4
Cabinetmakers: 7
Candlemakers: 10
Carpenters: 11
Clothmakers: 9
Coach and Harness Makers: 3
Coopers: 7
Copper, Brass, Tin, Zinc, and Lead Workers: 4
Copyists: 3
Cutlers: 2
Fabricworkers: 7
Farrier: 20
Furriers: 2
Glassworkers: 10
Gunsmiths: 6
Harness-Makers: 3
Hatters: 6
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 7
Locksmiths: 3
Matchstick makers: 5
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 4
Paper Workers: 4
Plasterers: 4
Pursemakers: 5
Roofers: 3
Ropemakers: 3
Rugmakers: 3
Saddlers: 6
Scabbardmakers: 7
Scalemakers: 3
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 10
Tailors: 26
Tanners: 4
Upholsterers: 5
Watchmakers: 4
Weavers: 9
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 4
Booksellers: 4
Butchers: 8
Chandlers: 9
Chicken Butchers: 8
Entrepreneurs: 3
Fine Clothiers: 8
Fishmongers: 9
Florists: 2
Potion Sellers: 5
Resellers: 15
Spice Merchants: 4
Wine-sellers: 6
Wheelwright: 4
Woodsellers: 3
Service workers
Bakers: 16
Barbers: 14
Coachmen: 4
Cooks: 13
Doctors: 7
Gamekeepers: 5
Grooms: 3
Hairdressers: 13
Healers: 8
Housekeepers: 9
Housemaids: 18
House Stewards: 9
Inns: 3
Laundry maids: 5
Maidservants: 11
Nursery Maids: 6
Pastrycooks: 10
Restaurateur: 14
Tavern Keepers: 13
Specialized Laborer
Ashworkers: 4
Bleachers: 3
Chemical Workers: 1
Coal Heavers: 6
In-Town Couriers: 7
Long Haul Couriers: 7
Dockyard Workers: 6
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 9
Millers: 7
Miners: 7
Oilmen and Polishers: 5
Postmen: 7
Pure Finder: 4
Skinners: 10
Sugar Refiners: 1
Tosher: 5
Warehousemen: 10
Watercarriers: 7
Watermen, Bargemen, etc.: 9
Skilled Laborers
Accountants: 4
Alchemist: 4
Clerk: 6
Dentists: 3
Educators: 8
Engineers: 4
Gardeners: 3
Mages: 2
Plumbers: 3
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 4
Civil Clerks: 7
Civic Iudex: 3
Consultants: 2
Exorcist: 6
Fixers: 3
Kami Clerk: 6
Landlords: 6
Lawyers: 3
Legend Keepers: 5
Militia Officers: 41
Monks, Monastic: 9
Monks, Civic: 9
Historian, Oral: 7
Historian, Textual: 3
Policemen, Sheriffs, etc.: 8
Priests: 13
Rangers: 4
Rat Catchers: 5
Scholars: 5
Spiritualist: 6
Slayers: 1
Storytellers: 13
Military Officers: 12
Cottage Industries
Brewers: 10
Comfort Services: 13
Enchanters: 3
Herbalists: 3
Jaminators: 9
Needleworkers: 11
Potters: 5
Preserve Makers: 8
Quilters: 4
Seamsters: 17
Spinners: 10
Tinker: 3
Weaver: 9
Artists
Actors: 3
Architects: 1
Bards: 5
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 3
Inlayers: 3
Musicians: 8
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 11
Writers: 11
Produce Industries
Butter Churners: 11
Canners: 8
Cheesmakers: 11
Ice Merchants: 1
Millers: 6
Picklers: 5
Smokers: 4
Stockmakers: 3
Tobacconists: 5
Tallowmakers: 7
1187 of Jahi-hurä Xluwuf's population work within a Foundational Occupation.
71 work in Agriculture
265 work as Craftsmen
96 work as Merchants
181 work as Service Workers
118 work as General Laborers
44 work as Skilled Laborers
184 work as Civil Servants
105 work in Cottage Industries
62 work as Artists
61 work in Produce Industries
1919 of Jahi-hurä Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 233 (7%) are noncontributers.
Points of Interest
Jahi-hurä Xluwuf has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
POI
History
The the a mummified relic of Truename Magic, an a mummified relic imbued with potent amounts of Truename Magic energies was created in Jahi-hurä Xluwuf by in time immemorial, reportedly some time during the late 2nd century.